![]() ![]() This time I ran back towards a shed I’d passed, sure I was supposed to duck inside. Enemies in Outlast 2 are often weirdly omnipotent, and she beelined to my “hiding spot,” impaling me through the stomach. I stayed in the shadows, sure she hadn’t seen me yet. ![]() That’s how the original Outlast played-you hide, you’re safe. I’m not ashamed to say I jumped.īut I thought I was hidden. Marta emerges from the fog, seven feet tall with a black hood. Outlast IIĪs you finally get up the nerve to run around the corner of the house, it happens. You creep closer, trying to find a path that will take you around this unseen threat. First you hear her, droning on about children dying or sheep being cracked into bone dust or some such pseudo-religious nonsense. The first encounter with Marta is indicative of Outlast 2’s problems. The next crack? Marta, some sort of ultra-powerful disciple of Knoth’s, who wields a pickaxe shaped like a cross and uses it to kill you ad nauseum. Why he couldn’t just say those thoughts the first time around is anyone’s guess, and I came to resent the game asking me to stand still for ten seconds, record, then stand still another ten seconds to watch back the same events again.Īnd here we start to see the cracks, early in the game. Outlast IIīut in a baffling design decision, the game then wants you to watch back the footage you just recorded to hear your character’s thoughts. The camera’s more than just pseudo-found footage aesthetic. It’s an interesting twist on the usual audio-log collectibles, as well as excellent justification for you playing a journalist. That aspect is preserved for the sequel, but now you’re also prompted to record certain events, a red circle filling up as you capture footage. In the original Outlast you were ostensibly “filming” your adventure, but nothing really came of it except you could use the camera’s night vision. These nightmarish scenes also serve to introduce Outlast 2’s new camera gimmick, which feels fresh at the start. Its world is grisly, repulsive, sadistic, with the tranquil blue light of the full moon an excellent juxtaposition to the atrocities below. You’re left to trudge through an eerie countryside, punctured here and there by crucified cult members and stacks of burning bodies while deranged leader Father Knoth hollers his makeshift scripture through a crackly PA system. The opening hour of Outlast 2 isn’t quite as well-paced as the opening hour of its predecessor, but it’s close. Oh, and they think your wife is pregnant with the Antichrist. You and your wife are separated, and as if that weren’t already cause for concern, you soon discover the area is littered with members of a cult.Ĭrazed leader, physical and sexual abuse, the whole gamut of religion’s worst chapters is on display here. Ditching the cliché corridors of Outlast’s abandoned mental hospital for the just-as-cliché cornfields of rural Americana, Outlast 2 sends you crashing into the backwoods, helicopter ablaze. Not all of my complaints will apply to everyone, and if you’ve made it through Outlast 2 and love it then more power to you. Horror is subjective of course-more than most genres.
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